Characters Portfolio
For this character we modeled in ZBrush, built a low poly model in Max reduced zbrush details to Normal Map and added details such as bumps and pores. The Character is rendered in our real-time viewer using sub surface scattering for realistic looking skin. The character was completely created from scratch based on a concept art sketch.
Here again we are using real-time subsurface scattering in our viewer. The character here was again created from scratch rather than being based on a specific person.